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Resilient for an old timer, he has shown surprising promise with the dagger and a newly found resolve to win. With the Collesseum’s collapse, the Fearful Prisoner escaped from the dungeon he had rotted in for so long and took up with a band of roving mercenaries. Long celebrated as the most hapless gladiator of all time, the Fearful Prisoner won infamy by losing 9,999 fights in a row back in the old Eldor Hath arena days. Word has come to you of your first challenge. Your adventure begins high in a tower, gazing out over the Gladiae Ultratus. For the brave few who survive, untold glory and wealth await. Most will die horribly, burnt by magic flames or skewered by brutal axes. The greatest fighters in all Brandor have gathered here. Desperate men escaping a dark past, the undead rising from their graves, horrific new mechanical constructs, all converge upon this new arena. You, like thousands of others from every corner of the globe, now travel to Gladiae Ultratus. Gladiae Ultratus, or in the old language, « Ultimate Swords. » Many thousands of leagues away from the Crusades, perched high on the Cliffs of Carnage, a formidable new arena has appeared.
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All you care for is the thrill of combat, the clash of sword upon shield and the roar of the bloodthirsty crowd. You are a gladiator, no less and no more. Since that fateful day, the lands of Brandor were plunged into a long and bloody wars as crusaders, beasts and lawless men battled for control of the realm.
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Ten long years have passed since the undead Emperor Antares was defeated by a great hero and his arena at Doomtrek fell to ruin. You run, the wild willing you onward towards your fate. ( have just tested this - points into agility do NOT give you more ranged damage. This allows you to be more agile and deal more damage with ranged weapons. Agility: increases your walk range, jump range, speed and ranged damage and makes you a rogue if you invest more points on agility.This allows you to have more mana and use spells more frequently (not the cooldown, but that you have mana to use spells more often. Intellect: Increases your mana, mana regenaration and spell damage in magic spells and makes you a mage if you invest more points on intellect.This allows you to use taunts more effectively in combat and you gain more damage when using instruments. Charisma: Increases your ability to taunt and makes you a bard if you invest more points on charisma.Vitality: Increases your health and durability and makes you a tank if you invest more points on vitality, This allows you to survive longer in combat.And you can push away enemies further away. Strength: Increases melee damage and makes you a warrior if you invest more points on strength, This makes you more capable of using melee weapons.The game have 120 skills to be distributed in character creation, they are:
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